The project has been (for some time) hosted on Google Code:
It’s just easier/cleaner and I like the simple wiki and issue tracker.
I have been putting some more thought into design, have updated the code to work with the latest version of Vexi, and will keep chipping away in my spare time at it.
As you can tell, it’s a slow burner, but I’m still here after a few years so that bodes well for eventually getting somewhere…
Filed under: devblog
It’s been a while since I posted here. I’ve been pretty busy but have still found some time for this and the code has moved on a bit although I haven’t gotten around to committing it to SVN yet. The first iteration of the game will feature a 12 team league with players with random names and basic stats. It’s going to be quite simplified, with the idea of primarily being fun to play and showing how easy it is to create such a game in Vexi and hopefully attract a bit of interest. We shall see…
Filed under: design
To elaborate more on the “lack of stats” — I will be focusing more on the provision of “real” stats. Percentage passes, percentage completions, ground covered in games, mistakes made. The great thing about this kind of focus is that a player in one system may look crap but under another manager with different tactics may play great – much like real football. Of course, like in real football, good players always do well but at the same time the management skill in real football is not utilizing your best players but utilizing your team players effectively.
Filed under: design
The driving force behind making this game is fun. Too many football management games come down to stat crunching and seeking out the players with the highest stats to recruit. The interfaces are complex and the game requires lots of playing to master. Either the game is too easy (the stats masquerade as depth) or too hard for casual players to get involved. There needs to be a balance struck between modelling the aspects of football management and keeping the UI and gameplay manageable. It should not take hours to get into the first match, but at the same time there needs to be a way of adding depth to the game.
Filed under: graphics
TagDaze, the artist behind the stadium for the enhanced graphics replacement for OpenTTD, has kindly volunteered to create some stadia for Soccer Boss! I immediately set about outlining a grandiose plan for starting out from a muddy pitch and building and upgrading stands until you have an Old Trafford or Nou Camp. I don’t expect much, eh?
Anyway, above is the stadium he did for OpenTTD – so it’s exciting to have a talented artist contributing at this early stage of the project.
Filed under: sitenews
Welcome to the Soccer Boss website. This is a project to create a fun football management game. Development updates and information will be posted here as the project develops.
Game development will be hosted by Sourceforge, and the project can be found here: