Soccer Boss Football Manager


Design Considerations I
July 20, 2007, 8:56 pm
Filed under: design

The driving force behind making this game is fun.  Too many football management games come down to stat crunching and seeking out the players with the highest stats to recruit. The interfaces are complex and the game requires lots of playing to master.  Either the game is too easy (the stats masquerade as depth) or too hard for casual players to get involved.  There needs to be a balance struck between modelling the aspects of football management and keeping the UI and gameplay manageable.  It should not take hours to get into the first match, but at the same time there needs to be a way of adding depth to the game.

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New Graphics Contributor “TagDaze”
July 20, 2007, 10:22 am
Filed under: graphics

TagDaze, the artist behind the stadium for the enhanced graphics replacement for OpenTTD, has kindly volunteered to create some stadia for Soccer Boss! I immediately set about outlining a grandiose plan for starting out from a muddy pitch and building and upgrading stands until you have an Old Trafford or Nou Camp.  I don’t expect much, eh?

OpenTTD Stadium

Anyway, above is the stadium he did for OpenTTD – so it’s exciting to have a talented artist contributing at this early stage of the project.



Welcome to Soccer Boss!
July 19, 2007, 2:49 pm
Filed under: sitenews

Welcome to the Soccer Boss website.  This is a project to create a fun football management game.  Development updates and information will be posted here as the project develops.

Game development will be hosted by Sourceforge, and the project can be found here:

http://sourceforge.net/projects/soccerboss